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    Divinity Original Sin 2 Identify Items Without Loremaster

    11.12.2020/ Comments off

    1 Rarity 1.1 Mod Appearance 2 Info 2.1 Stats 2.2 Damage Formulas 2.3 Weapon types summary 3 Weapon Tables 3.1 Daggers 3.2 1H Swords 3.3 1H Axes 3.4 2H Swords 3.4.1 2H Axes 4 Accessories 4.1 Amulets 4.2 Rings 5 Bonus Summary Items in Divinity: Original Sin are tiered by rarity. Each rarity level has a corresponding color: Common / Craftable Item (White) Uncommon Item (Green) Rare Item (Blue. Divinity Original Sin 2 Equipment and Crafting covers aspects of the game such as Equipment, Weapons, Armor, Crafting and Skill Books.Players can use these pages to fully understand the scope of surviving in Reaper's Coact, identifying craftable resources that may be used for salvaging important crafting materials, improving the player's party and finding merchants.

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    • Divinity: Original Sin 2. Videogameasset My games. Adds a passive effect to Loremaster 5 that automatically identifies items without an Identifying Glass, making investing in Loremaster worth it. 329KB; 291- Auto Identify. Quality of Life.
    • With Auto Identify, unidentified items will be automatically identified when anyone in your party has Loremaster 5 or higher. At Loremaster 5+, you will no longer need an Identifying Glass, you will no longer to need to stack Loremaster ability buffs, and you will no longer need to transfer unidentified items to whichever party member has the highest Loremaster rank.
    • Civil Abilities in Divinity Original Sin 2 are listed here. Loremaster identifiles enemies and allows you to identify items. Increasing Loremaster allows you to identify more, faster. To identify, use an identifying glass and click on the item you want to identify. Without it being marked as stolen, persuasion opens up a lot of options.
    The repair consumables are a try-out & you'll see us try a few others ideas in that area. We want repair in there to associate a cost with bashing in things etc.. A consumable equates it to a gold investment. The idea has sufficient merit to try out.
    In DOS EE I had to spend go through each character repairing after each fight. If I have to not only do this but also buy (I don't care about the cost it is the hassle) disposable hammers it will be just horrible.
    Penalising bashing something by default is a good idea for sure - but why not make it just tiresome to do it. If someone has to spend an hour and a half to bash open a chest or door they don't have a key for then good luck to them. It is still a cost (of their time). Or increase the damage chests do to weapons.
    Or let me buy extra repair hammers out of the ether. I don't want to trudge back to town to buy a hammer because I only brought 7 instead of 8 and I can't repair my third party members gloves - it is silly.
    And magnifying glasses?? That is bizarre. I don't know if you ever watch antique roadshow TV programs but the experts don't tend to hit things with their identifying glasses. They just look through them and presumably spend on loremaster skills (perhaps through student loans) instead.
    Anyway - will try it and see. Perhaps it just

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    sounds even worse
    The repair consumables are a try-out & you'll see us try a few others ideas in that area. We want repair in there to associate a cost with bashing in things etc.. A consumable equates it to a gold investment. The idea has sufficient merit to try out.
    In DOS EE I had to spend go through each character repairing after each fight. If I have to not only do this but also buy (I don't care about the cost it is the hassle) disposable hammers it will be just horrible.
    Penalising bashing something by default is a good idea for sure - but why not make it just tiresome to do it. If someone has to spend an hour and a half to bash open a chest or door they don't have a key for then good luck to them. It is still a cost (of their time). Or increase the damage chests do to weapons.
    Or let me buy extra repair hammers out of the ether. I don't want to trudge back to town to buy a hammer because I only brought 7 instead of 8 and I can't repair my third party members gloves - it is silly.
    And magnifying glasses?? That is bizarre. I don't know if you ever watch antique roadshow TV programs but the experts don't tend to hit things with their identifying glasses. They just look through them and presumably spend on loremaster skills (perhaps through student loans) instead.

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    Anyway - will try it and see. Perhaps it just sounds even worse Without

    Divinity 2 Identify Items


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